The Last of Us Part II - No Return

No Return is a game mode included in the release of The Last of Us Part II Remastered. The roguelike survival mode spotlighted the game’s unique combat system and game play by testing player’s skills across runs of randomised encounters. My role was to design some of the key diegetic, HUD and menu UI.

Discipline

UX/UI Game Design

Client

PlayStation

Credits

Ian Plater - Creative Director

Kurosh Farhadi - Project Manager

Laura Elek - Senior UX/UI Designer