The Last of Us Part II - No Return
No Return is a game mode included in the release of The Last of Us Part II Remastered. The roguelike survival mode spotlighted the game’s unique combat system and game play by testing player’s skills across runs of randomised encounters. My role was to design some of the key diegetic, HUD and menu UI.
Discipline
UX/UI Game Design
Client
PlayStation
Credits
Ian Plater - Creative Director
Kurosh Farhadi - Project Manager
Laura Elek - Senior UX/UI Designer